Available for commission and collaboration opportunities

James Barra

3D Digital Designer, Storyteller, Media Creator

James Barra is an innovative 3D visual artist with experience in game design, video editing, motion capture, writing, and much more.

All Works

The Liberation of Kolonio

Animation, 2025
UnityAnimationBlenderDesign

Independence Days

Animation, 2025
UnityAnimationBlenderStorytellingPremiere ProComposition

JOYTECH

Digital Design, 2025
UnityAnimationBlenderHologram

An Emulated Mind

Video Game, 2024
Unreal Engine 5StorytellingGame Design

Hold Fast or Die Trying

Animation, 2024-2026
UnityAnimation3DSMaxMotion CaptureStorytelling

Meal Cliffs Trilogy

Level Design, 2022–2023
UnityLevel Design

Riga's Finest

3D Models, 2023
Unity3DSMaxBlenderCinema 4D

Skills & Expertise

3DSMax
Motion Capture
Unity
Blender
Game Design
Adobe Premiere Pro
Unreal Engine 5
Cinema 4D

Professional Journey

2024 - Present

Freelance Unity Designer

Working with Unity in many ways. Post-graduation, served as an assistant-teacher an Introduction to Unity Summer class at Stevens Institute of Technology. Afterwards, joined Umber Majeed for JOYTECH, and pursued production of Hold Fast or Die Trying.

2023 - 2024

Stevens Capstone Development

Finalizing my academic journey. Coordinating for the first time with musicians, voice actors, as well as delving into weeks of research and facilitating meetings with experts from the school.

2020 - 2023

Academic Career

In the Spring Semester of 2021, joined the College of Arts & Letters in pursuit of a major in Visual Arts & Technology.

2019-2020

Birth of Interest

Began experimenting with mods for video games. During the pandemic, these dabblings became an obsession, resulting in many a project and an emerging love for 3D software, specifically Unity.

About

Get in Touch

jimmybarra02@gmail.com © 2025 James Barra. All rights reserved.